|Sport and the military have a strong link|
Origins of Sport
How sport has grown
Adequately trained manpower
And the political will to host such an event
How sport has developed
Becoming an active 'athlete'
Becoming a volunteer
Becoming a supporter of a team/individual
Needs of Society
A new worldeSports represents the newest and most technically advanced way of doing sport,. The parallels between eSports and the older and more traditional sports are still apparent, eSports still has its rootsa in the military as does the older sports while combining elements of competition and personal skill.It is just that the platform has changed!
The perception of the disharmonious nature of eSports
The spectators, in turn swell the coffers of both clubs and the professional league by purchasing memorabilia, purchasing tickets to view matches, etc. The spectators too have an important function to fill as they represent an outward showing of how popular the sport actually is. Of course you can bus in supporters as a quick fix, and with modern technology, there are many ways of bussing in spectators, but it is bums in seats that are the most important.
It is therefore vital that each club develops its brand and fan base to ensure long term success. This can be done in many ways and is probably best dealt with in an entirely separate paper.
Following the traditional route
Benefits to cyber athletes:
Benefits to the community
- The creation of new sporting heroes, and
- The opportunity for people who would not normally become involved in traditional sports to become engaged in a sport, and
- The ability to be rewarded in an activity in which the person excels.
Benefits to the State
- The state can demonstrate to the world just how technologically advanced it is.
- The state is able to demonstrate how adaptable it is and open to change and new ideas.
- The state is able to remain relevant to the needs of the people in an ever faster moving world.
Benefits to the National Federations
Without sponsorships none of what the IeSF or the NF's try to achieve would be possible.
Whether the sponsorships come from the private sector (like SK Gaming) or from the public sector (National Lottery and/or government subsidies), development will be almost impossible as entrance fees earned from gamers are utilized to cover costs in hosting events.
By having bodies recognized and accredited by the government and by National Olympic Organisations, Sponsors and Investors are able to demand a level of accountability not possible with bodies that are not legal structures and/or privately owned entities.
By having an environment that appears to be properly regulated, Sponsors and Investors shall feel far more emboldened to invest greater amounts into eSports.
Ultimately, everyone will win.
- For the IeSF to affiliate to SportAccord
- For the IeSF to affiliate to the International Mind Sports Association. The IMSA is a “mind sports”. Chess, Draughts, Go, Bridge, Majongh are all members of such.
- The IeSF must carry on its road of encouraging National Federations to form.
- The IeSF must continue to promote a “World Championships” event, but must two encourage Continental events.
- The IeSF must encourage member Federations to promote the amateur and professional aspects of the game, while paying special emphasis to the growth of the game at school level.
There is much to do, and it is indeed a long hard road that stretches out before the eSports community.