To date clans
cluster around sponsors like hounds around the master who throws scraps to the
baying pack to placate the insatiable demand.
All the scraps
do is temporarily satiate the hunger pangs which quickly return and leave no
real respite.
So does the
current sponsorship of eSports.
Clans sell their brands for little and the
sponsorship thus received does little to promote growth of gaming in terms of
the number of gamers, standard of gaming or even the long-term financial
sustainability of gaming.
As a result
the sponsors too feel they are under siege. As the clans yelp around the
sponsors for sponsorship, the sponsors are acutely aware of the transient nature
of the clans.
In business, any company that has not been in existence for at least ten years is considered to have a high rate of failing. Yet, it is only the clubs based at schools and universities have survived for more than ten years with very few exceptions.
Sponsors are also more than aware that most, if not all, clans have no legal status and are often nothing more that individuals operating as Sole-traders.
In business, any company that has not been in existence for at least ten years is considered to have a high rate of failing. Yet, it is only the clubs based at schools and universities have survived for more than ten years with very few exceptions.
Sponsors are also more than aware that most, if not all, clans have no legal status and are often nothing more that individuals operating as Sole-traders.
The opportunity
for sponsors to thus claim any sponsorship as social development in order to win
much needed BEE points is thus negated, and the sponsors themselves are aware
that such sponsorships should be treated by those clans as income in the hands
of the owners of such clans.
Also, many of
the sponsors are aware that many gamers will in fact not buy their products.
Gamers are without doubt a very discerning breed when it comes to technology and
will favour picking-and-choosing what they need to build up their 'rigs' rather
than just buying a finished product.
The types of
sponsorships received thus do little for long-term development. While it is nice
for a clan to secure hardware for their top clan, such a sponsorship does little
to promote gaming and the profitability of the sponsor itself.
And therein
lies the rub!
Unless
sponsors can see that by sponsoring eSports that they will do more business, it
remains more profitable for sponsors to sponsor football, rugby, and/or
cricket.
Everybody in
eSports thus has a duty to ensure that the sponsors can and will do better.
This does not
mean that everybody must run out and quickly start purchasing computers, screens
and the such.
Instead, every
gamer must help to make it possible for prospective sponsors to substantially
increase sales.
One of the
ways to do this is to simply tap into NATIONAL LOTTERY FUNDING (NDLTF).
Of course
there are criteria that have to be followed in order to do this, but it can be
done!
Any club
affiliated to the MSSA can apply for up to R200,000.00 per annum. The monies can
be spent on equipment, kit, travel and entry fees, but only if:
- a. the club is affiliated to the recognized national federation, and
- b. has at least three year's audited financial statements.
The money
received will be spent on purchasing new equipment, which will increase the
amount of sales and will further encourage companies to commit larger amounts to
sponsoring both clans and events.
The growth can
thus be exponential as more and more money will be spent in the computer
industry.
Remember that
approximately R400 million is earmarked every year for sport – it is foolish not
to take advantage of this gilded invitation.
By following
this course of action, gamers will have taken the initiative in controlling the
destiny of eSports in South Africa to become the masters of their own
fate.
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