|Professor Gil Fried (University of New Haven) at IESF's 2018 Global Esports Executive Summit (GEES).|
However, to ensure that the work is the best possible, professionals in the industry who might want to write about specific topics are invited to do so. It is anticipated these elements can be from around 4-10 pages on specific topics.
It could be a great way for someone to tell a story about their company/business and reach a large number of future students studying sport and esport management.
- Who are the various stakeholders and what are their roles.
- Title developers- such as Activision Blizzard, Riot Games, Nintendo, Sony, etc…
- Players- professional and amateur
- Governance- IeSF, college, high school, leagues
- Teams and leagues- how are they formed, structured, and managed
- Promoters/event managers
- Marketers- selling games, selling athletes, selling events, branding, sponsorship
- Team owners
- How are games developed
- Tools used in the industry- Gaming equipment, platforms, programs, streaming, VR/AR, AI, etc….
- Content management
- Delivery services
- Information technology
- How are games marketed
- Financial issues in esports
- Legal issues in esports
- What is involved in putting on esports tournaments?
- Fairness, ethics, and cheating in eSports
- Esports and gambling
- Careers in esport
- Esports entrepreneurship
- Where is the industry going?