Showing posts with label remuneration. Show all posts
Showing posts with label remuneration. Show all posts

Friday, 18 January 2019

Sponsorships of athletes.

Athletes must know their obligations when accepting sponsorships.
To further elaborate on my article written on 11 January 2019, "Professional esports athletes must register for tax" it is important to explore the various incomes that a professional esports athlete may have.Sponsorships may be offered to players as equipment, clothing, watches, transport, travel, and monies.

Whether or not the receipt is of a capital nature, such amounts, whether of a voluntary nature or not, must be specifically included in gross income.


However, it should be noted that there is generally not an employer-employee relationship between the provider of the sponsorship and the player. Where no such relationship exists, and the player is not deemed to be an employee for employees' tax purposes, the sponsor will not be required to withhold employees' tax. However, the player is still required to disclose the amount of the sponsorship (in cash or otherwise) in his or her annual tax return. 

However, if the sponsor has sponsored the club or employer of the athlete and the club in turn provides its athletes with a portion of the receipts, the amounts will constitute remuneration and will be taxable in the hands of the athlete. In such a case, the club or employer is required to deduct or withhold employees' tax from the amounts paid to such athletes.

It should be stressed that it does not matter as to whether such sponsorship is in cash or not. For example, if a computer company sponsors a MGO in cash and computers, and such MGO distributes the computers to its athletes, then each athlete will have to have tax withheld on the market value of the computer as well as include the market value of the computer as gross income on his or her income tax return.  


Where an individual athlete is the recipient of the sponsorship, there may too beVAT implications should the athlete be a vendor. In cases where the individual is not a vendor, there will be no output tax by the recipient, and the sponsor will not be entitled to deduct any input tax on the payment.

Also read:

Sunday, 12 March 2017

Contracts for eSports players: the basics.

Due care should be exercised when signing a contract.

All contracts should aim to provide players, clubs, organizers, and national federations with security, as well as outline the requirements of the  parties that enter into such.

There are basics to contracts of which all gamers should be aware.

In essence, an esports contract is like any employment contract. Where the gamers are employed by profit making ventures to earn monies (through appearance fees, sponsorships, prize-money), I am of the opinion that such contract must comply with the Basic Conditions of Employment Act. In such contract, the player's working conditions, pay, duties, and other pertinent details must be carefully spelt out.
As such contracts will provide for the following clauses:
  • Company or organizational guidelines
  • Ill health and leave benefits
  • Other benefits
  • Remuneration
  • Sponsorship requirements
  • The percentage the organisation will take from any potential tournament winnings
  • Working hours
Generally though, contracts for gamers will be for a finite period which could be a year or even a few months, or even just for a specific tournament.
However, in the case of all contracts, the contracts are subject to South African law.
The contracts  themselves may too have to comply with more than just the law. For example, Mind Sports South Africa will not select players who have contracts that are in conflict with the contract that MSSA requires the members of the National Team to sign.
It is a requirement in South African law to seek advice from a legal professional before signing. Any queries must too be raised before signing and clarification must be obtained. 
All 'vagueness' must be resolved before signing.