Showing posts with label welfare. Show all posts
Showing posts with label welfare. Show all posts

Sunday, 28 August 2016

Anticipation of changes


It is well known that there are a number of changes happening in eSports. IeSF's Global Summit as sponsored by WCA hinted at the massive changes that esports is undergoing.

Just to get into the IOC require huge structural changes. Such changes include greater gender equality, and even greater good governance (at all levels).

IeSF and all its members, being committed to the vision of getting esports into the Olympics is quickly improving on its existing structures and has already implemented an Athlete's Commission, and has started processes for welfare, education, drug testing, equity, discipline, and the such.

However, at such a tumultuous time, both IeSF and MSSA are in the throws of elections.

Such elections could see very different Management Boards returned with new faces and new visions which may, or not, be in line with the current vision.

That is the price that you day for democracy and the rule of law. No matter the state of development, the rule  of law comes first - there are no sacred cows!

The excitement is palpable as nominations of candidates roll in.

Just who will be on the new committees?

Brazil has the fundamentals right


Unlike other interest groups that 'pop' up overnight and then do nothing, whither and die, national federations go the distance.

National Federations are largely driven by volunteers who selflessly put in hours of their time to grow eSports at every level.

That is exactly what the Confederação Brasileira do Desporto Eletrônico (CBDEL) is doing.
The dedicated administrators of all 27 federations that make up the Confederação Brasileira do Desporto Eletrônico (CBDEL) seem yo be doing all the right things.
From developing esports at school, university and other grass-root levels, the CBDEL also has its affiliation with IeSF in order to fully benefit from a truly international family that cares more about the welfare of the gamer than personal aggrandisement and profit.

CBDEL too enjoys full recognition from the Brazilian Ministry of Sport, which allowed CBDEL to utilise Casa Brazil in the Olympic Village for not only a month long exhibition, and celebration of, esports, but also for CBDEL's National Championships at which they are selecting Brazil's first official eSports Team.

Then there are the sponsors (Connect Rio, Eletrobras, and RedZero).

Every sponsor is onboard as such realise  the value of investing in such a federation.

The sponsors see that CBDEL is a legacy. The federation will continue long after the original founders have moved on as no-one owns the federation.

CBDEL too, is careful to nuture ongoing relationships with sponsors. Since federations are not interested in profit, and more interested in delivery, sponsors can invest knowing that every last sent is going into the programme - and not into someones back pocket!

Federations too exist to allow the athletes take ownership of the sports that they love - perhaps that is why there is such a clash between commercially driven entities and federations?




Friday, 17 June 2016

Establishment of IeSF's Athletes Commission and South African representative thereof


The International e-Sports Federation (IeSF) is taking steps to establish an Athletes Commission to protect the right and interest of e-Sports athletes, while continuing its journey to be recognized by International Olympic Committee (IOC).

The establishment of an Athletes Commission is one of the core criteria in the IOC recognition process, as it ensures the voice of athletes is heard.

In order to establish such a structure, IeSF will work together with e-Sports athletes and implement necessary procedures one-by-one for the Athletes Commission to function in the proper manner. The commission shall voice the e-sports athlete's rights, interests, and welfare.

Jason Batzofin
The process to establish the Athletes Commission will start with the 45 member nations of IeSF, encouraging athletes to register for all game titles. As an initial stage of commission development, athletes with international competition experience shall be recommended by each National federation. To support the formation and taking into account that majority of e-Sports athletes are in their youth, IeSF plans to organize an advisory group of experienced members in the sports field to give insight and knowledge to the athletes representatives.

It should be noted that MSSA, has had such an Athlete's Representative on its committee since 2005. As such, South Africa is ahead of the curve, and already ready to serve the interests of its athletes at the highest possible level. Such representative is elected by athletes who have earned senior Provincial  or National colours every third year at MSSA's AGM. The current representative is Jason Batzofin. Jason first earned his Protea Colours in 2014 for wargames, and then in 2015 earned such colours  for both  wargames and eSports.

The Goal of IeSF is to give support and offer conceptual aid for the Athletes Commission to become an organization which can grow into an independent structure for athletes in which they can voice their opinions freely. The Commission shall also participate in the decisions of IeSF key agendas to reflect its opinion and contribute to the e-sports momentum.

IeSF will work together with the Athletes Commission to work on touch points which has been an issue for e-Sports athletes. Crucial issues such as the VISA process have always been a problem for e-Sports athletes since many countries do not recognize it as an official sport. However IeSF wishes to solve this by making e-Sports recognized as a true sport, working together with the Athletes Commission.

IeSF has supported e-Sports athletes in VISA issues for the past 8 years during its annual World championships, working closely with each host country governments. IeSF has resolved cases during Asian Indoor Martial Arts Games (AIMAG), indorsed by OCA (Olympic Council of Asia).

Moreover IeSF supported PESO(Philippine e-Sports Organization) DOTA 2 athletes with residential Visa and Sports Visa, in cooperation with the Korean government and KeSPA (Korean e-Sports Association). Working together with various international sports organizations and various government officials, IeSF is now extending the support to all athletes of the e-Sports industry, and would like to achieve this together with the Athletes Commission

Opening ceremony at 6th IeSF World Championships - Bucharest

The Athletes Commission shall begin its first activities during the 8th e-Sports World Championships which is jointly hosted by TAFISA at its World Sport for All Games in October this year. At such event, the opinions of the national athletes shall be recorded, while also discussing Anti-Doping and other ethical topics during the session. With the information and interest gathered during the World Championship, it will act as a valuable source to constitute the Commission which shall officially begin to function in 2017.


The Athletes commission is not only where the voices of the athletes heard, but it is an important sector which can advise IeSF in taking its steps for the future e-Sports development. IeSF will be in full support to establish of the Athletes Commission and will make sure to be in constant communication with one another. We would like to encourage athletes and ask for continuous support for the commission to be formed in the proper manner and direction” said Alex Lim, Secretary General of IeSF, “The current global e-Sports Academy, underdevelopment of IeSF, will be focusing on welfare and second life career developments of the athletes. For it to function as a realistic and practical education program, IeSF will work closely with the Athletes Commission to integrate its opinion and needs”