Showing posts with label ESFI. Show all posts
Showing posts with label ESFI. Show all posts

Sunday, 19 June 2022

ESFI’s National qualifiers to select Indian team for 14th World Esports Championships kicks off on Saturday 18 June 2022

The NESC are being conducted for CS:GO & Tekken7; team to competein IESF's 14th World Esports Championships.

The national qualification tournament - National Esports Championships (NESC 2022), to select the Indian esports contingent for the 14th edition of the International Esports Federation’s (IESF) World Esports Championship to be held in Bali, Indonesia, will begin on Saturday 18 June 2022.

The qualification tournament will be conducted under the aegis of the Esports Federation of India (ESFI).

The NESC’22 will be conducted online with the top athletes from across the country competing and showcasing their skills and strategies.

The qualifiers will be played in a double-elimination format and shall be concluded by June 20. This year’s World Esports Championship shall be held in Bali from November 27 to Dec 7 and will boast of massive prize pool of USD 500,000.00 (~Rs 4 crore).

CS:GO will see participation of 16 teams competing with veteran team consist of Ritesh Sarda (Captain), Hrishikesh Shenoy, Anshul Ajay Adarkar, Shuvajyoti Chakraborty, Harsh Jain & Ninad Ramesh Sonare), which won the last NESC2022 for 13th WEC, Eilat.

On the other hand, single-player title Tekken7 will witness participation of total 37 players, including top stars Hitesh Khorwal, winner of last NESC2022 (for 13 th WEC, Eilat) and Rohit Jain winner of NESC2022 (for WSL2021) and Abhinav Tejan, who is the veteran of Tekken India.

As Esports is getting popular across India, Wasfi Bilal, Shakir Khan and Arsalan Nabi Wani from Kashmir are also participating in the national qualifiers and Wasfi Bilal aka Yoshikiller719 is also amongst the top Tekken7 esports athletes of the country and will look to seal this year’s WEC berth.

We will now proceed with the tournaments witnessing top esports athletes giving cut throat challenges in different categories to make it successfully to the WEC. It will be a gruelling event as the players will have to showcase their best strategy, skills and presence of mind, upon with the pressure to make the cut to be part of the Indian contingent for WEC’22. It will be an action packed and edge of the seat thrilling tournament for sure.” said Lokesh Suji, Director of Esports Federation of India and Vice President of the Asian Esports Federation.

The DOTA team, comprising of veteran athletes like Moin Ejaz (captain), Krish, Abhishek, Ketan and Darshan, which qualified for the 2022 Asian Games, will be part of Team India for the 14 th  World Esports Championships.

With regards to PES2022, the recent update of PES/eFOOTBALL still does not have an option to hold online championship; given the situation, ESFI is evaluating to organise a physical event that may be held in Delhi/Mumbai. The dates and venue for the qualifiers will be announced soon.

The Indian contingent, selected based on their performances in the NESC2022, will take part in the World Esports Championships Regional Qualifiers, for which dates will be announced soon by the IESF. The Regional Qualifiers will be organised along with other continental federations.

ESFI continued its partnership with Artsmith-Concepts & Visions which will extend its support as the communication partner. The National Esports Championships will be streamed live semifinal onwards on ESFI’s official YouTube channel as well as on the Facebook page.

ENDS

About Esports Federation of India:

The Esports Federation of India (ESFI) is a full member of International Esports Federation (IESF), Global Esports Federation (GEF) and Asian Esports Federation (AESF). ESFI participated in Asian Games 2018, where Tirth Mehta got India’s first bronze in esports (demonstration title).

To promote, encourage, organise, educate, train and control Esports in India and to provide facilities for training in Esports, build and sustain the Esports eco-system in India, not limiting to providing, conceptualising, opening, managing, running, developing, facilitating, and promoting all areas of Esports and to provide all other possible and related form of Esports.

For more information, contact:

Agency (Artsmith.in) - Kumar Gaurav | kumar@artsmith.in | 9910364754


Thursday, 23 July 2020

ESPORTS FEDERATION OF INDIA ANNOUNCES PARTNERSHIP WITH LEADING COMMUNICATION FIRM ARTSMITH TO PROMOTE THE SPORT IN INDIA


As the sporting world is adapting to the contactless environment in the post COVID-19 pandemic era, Esports Federation of India (ESFI) mother body for esports in the country joins hands with leading sports communication firm Artsmith.in to make their presence felt in the world of media and take the sport to the next level.

After having tasted a great success working with world's top sports bodies and leagues since its inception in 2011, Artsmith has added yet another feather to its hat on Friday following an official announcement of the partnership. 

Esports has emerged as the only spectator sport in the recent past with more than 500 million fans across 152 countries along with 300 million strong online Indian gaming communities that engage through various streaming platforms and with the absence of live sport during corona virus time stricken world, esports industry has seen a huge spike. 

Director of ESFI Lokesh Suji was delighted with the association. "I believe this partnership has the potential to work wonders in positioning Esports and the esports athletes in India who are not only skilled but have the ability to be the best in the world. Winning a bronze medal in the demonstration events at the 2018 Asian Games in Jakarta is a testament of many such untold stories. We welcome Artsmith and are looking forward to work with them," Suji, who is also a Board Member & VP of Asian Electronic Sports Federation, said. 

An entrepreneurial venture, which was started by former sports journalists Udita Dutta in 2011, Artsmith.in expertise in innovative mix of PR and digital to create impact and customised content curation to drive the messaging for the Brands. The company has been successfully managing communications for major national and international sports events, national sports federations as well as sports leagues in the country.

With most sports and brands adapting the virtual world of gaming in the COVID-19 era, the opportunity is enormous. Artsmith, as an agency, brings in years of experience and expertise in not only creating innovative content but also making the relevant communication in this fast-changing spectrum. 

"With the changing dynamics and ability to innovate and adapt will augur well in the current scenario. Brands are now able to access new avenues which are giving various sports a whole new space to engage with their fans and therefore create a completely new stream for revenue that also resonates a millennial mindset. As an agency, we believe this is an ideal time to engage with the sport and reimagine the communication, " said Udita, the Founding Principal of Artsmith.in

Having exclusive mandate for big ticket sports tournaments in India like the South East Asia’s only ATP tournament-Tata Maharashtra Open, India Open-country’s only Superseries badminton tournament organised by the Badminton World Federation 

(BWF) and promoting unconventional sports like MMA with ONE Championships in the country, this partnership promises to change the way Esports is perceived in India while it gears to be a medal sport at the 2022 Asian Games.

For Further Communications, 

Ojasvi Kapoor- 99999 9541

Friday, 8 November 2019

NATIONS CUP (INTERNATIONAL ESPORTS CHAMPIONSHIP)

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On 5 November, Shri Piyush Goyal Honourable Minister of Commerce & Industry and Railways, in a major boost to Indian esports, gaming and AVGC industry declared open the Nations Cup (International Esports Championship) to be held at Global Exhibition on Services 2019 in Bengaluru and unveiled the Trophy for Nations Cup during the curtain raiser event for GES 2019 held at ITC Maurya, New Delhi. 
During his launch address to the audience including Mr. Jagdish Shettar - Hon’ble Minister of Large & Medium Scale Industries Government of Karnataka and Diplomats from various Embassies he quoted “I was very delighted to hear the report which was shared in terms of the efforts to bring Animation & Esports into the country, this is the new age world that India needs to engage with.
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(From left to Right Mr. Chandrajit Banerjee - DG CII, Mr. Maneck Davar - Chairman SEPC, Mr. Gaurav Gupta - Principle Secretary Department of Commerce, Mr. Jagdish Shettar - Hon’ble Minister of Large & Medium Scale Industries Government of Karnataka, Hon’ble Minister of Commerce & Industry and Railways, Mr. Sudhanshu Pandey – Additional Secretary Department of Commerce, Mr. Darpan Jain – Jt. Secretary Department of Commerce, Ms. Sangeeta Godbole – DG SEPC, Mr. Prabhat Kumar – Director Esports Federation of India & Mr. Lokesh Suji – Director of Esports Federation of India & VP-Asian Esports Federation)
The logo of the Nations Cup was also revealed during this event. 
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SEPC will be organizing Nations Cup (International Esports Championship) in association with Electronic Sports Federation of India (ESFI) during the Global Exhibition on Services which is being held from 26th-28th November 2019. The Nations Cup will be one of the key highlights during GES and this being held at such a high profile services event will open up multiple avenues for the services industry particularly esports, gaming, animation etc.
The Nations Cup will have two legs, Day one will have the India Qualifiers & Day two onwards eight esports teams from different National Esports Federation’s representing respective countries will compete at the Nations Cup. Winner of India Qualifiers will represent India at the Nations Cup.  Seven esports teams have been invited from different countries including Indonesia, Vietnam, Nepal, Sri Lanka, Japan, Maldives, Saudi Arabia, New Zealand, Australia, South Africa, Korea etc. Winning Nation’s Esports Team will take home the “Nations Cup” Trophy. 
As part of the Champion Sector under SEPC for Culture & Sports, there will be B2B meetings also aligned for the Indian Esports Companies and Video Game Developers. 
Global Exhibition on Services (GES), the 5th edition of Global Exhibition on Services (GES) 2019 is being organized and supported by Department of Commerce, Ministry of Commerce & Industry, Government of India in partnership with the Services Export Promotion Council (SEPC) and the Confederation of Indian Industry (CII) from 26-28 November 2019 at the Palace Grounds, Bengaluru, Karnataka. This event is expected to have participation from about 100 countries and will host focused knowledge sessions and a large number of B2B B2G and B2C meetings. The upcoming GES 2019 will provide a platform for forging sustained partnerships amongst countries in the identified champion and focus services sectors. These include Cultural and Sports, Tourism and Hospitality Services, Medical Value Travel, Accounting and Finance Services, Legal Services, Infrastructure, Construction and Related Engineering Services, Environmental Services, Environmental services, Telecommunication services, Facility Management services, Intellectual Property Rights, Recreational, Legal Services, Printing & Publishing, Aviation and space. 
The GES 2018 was a collective success with participation from about 100 countries, 500 overseas delegates, over 628 exhibitors and more than 7000 structured B2B Meetings. At this edition, the Hon'ble President of India formally launched the 12 Champion Services Sector. 
Video Games Industry in India 
India is emerging as a leader in esports and video gaming, a growing field that has fascinated the interest of millennials like never before. The Indian digital gaming industry is growing rapidly due to smart phone penetration and cheap Internet.
Currently, India stands at a global number 17 in the soon-to-be USD 1.5 billion video games industry. Estimated to be about $818 million, the Indian video games sector while vastly unstructured, is growing rapidly. The number of online gamers has increased from 20 million in 2010 to 250 million in 2018, whereas the number of game developing companies has grown from 25 in 2010 to 250 in 2018. India won a Bronze Medal in for esports in Asian Games 2018.