South Africa's Thomas Brown opening the WCA2016 |
The
World Cyber Arena 2016
(WCA2016)
China and
APAC Pro
Qualifiers Season 1 (S1)
finals took place
at
the China National Tennis Center in Beijing on May 21.
Fifty-seven
players in teams from China, Australia,
South
Korea, Malaysia and Philippines won in the six official games,
including CS:GO, Hearthstone, Dota II, StarCraftII, Warcraft
3,
and COS, have advanced to WCA2016 global finals that will be held in
Yinchuan,
capital
of northwestern China's Ningxia Hui autonomous region this December.
The event was opened by Thomas Brown (from All Stars Club, Witbank, South Africa) who is the first South African to referee an international eSports event on foreign soil.
The event was opened by Thomas Brown (from All Stars Club, Witbank, South Africa) who is the first South African to referee an international eSports event on foreign soil.
The
WCA, held by Yinchuan government and Yinchuan International Game
Investment Co Ltd, is an international e-sports event that has been
held thrice. Under the slogan "Hero's Arena,
Player's
Dreamland", it is committed to promoting the developments of
e-sports events and the
sector
and attracting more people to participate in e-sports.
China's
e-sports sector has boomed in recent years under positive policy and
social environment. The number of e-sports users has reached 124
million and the output value of the e-sports sector has reached 27
billion yuan by the end of 2015, and the overall market of e-sports
in
China is expected to exceed 50 billion yuan in the future, according
to the 2015 China e-sports
Game
Analysis Report released by iResearch, a Chinese consultancy company.
According
to WCA spokesman Li Yanfei, the E-Sports industry has a large amount
of enthusiastic young fans that should not be underestimated.
As
the titled sponsor of WCA2016, Lesports of LeEco Holdings Co, enters
the field to create an e-sport ecosystem, Lei Zhenjian, founder and
Chief Executive said with the government's
positive
promotion and capital pouring into the sector, e-sports is rapidly
rising in China.
"The
standards and business model of e-sports still needs to mature. And
as a young sector, e-sports has diverse possibilities in its
profitability," said Lei.
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