Showing posts with label Sweden. Show all posts
Showing posts with label Sweden. Show all posts

Monday, 21 December 2020

Esports athletes break stereotypes.


Science News reported that esports players are up to 21 per cent healthier weight than the general population, hardly smoke and drink less too, finds a new QUT (Queensland University of Technology) study.

The findings, published in the International Journal of Environmental Research and Public Health, were based on 1400 survey participants from 65 countries.

  • First study to investigate the BMI (Body Mass Index) status of a global sample of esports players.
  • Esports players were between 9 and 21 per cent more likely to be a healthy weight than the general population.
  • Esports players drank and smoked less than the general population.
  • The top 10 per cent of esports players were significantly more physically active than lower level players, showing that physical activity could influence esports expertise.

QUT eSports researcher Michael Trotter said the results were surprising considering global obesity levels.

"The findings challenge the stereotype of the morbidly obese gamer," he said.

Mr Trotter said the animated satire South Park poked fun at the unfit gamer but the link between video gaming and obesity had not been strongly established.

"When you think of esports, there are often concerns raised regarding sedentary behaviour and poor health as a result, and the study revealed some interesting and mixed results," he said.

"As part of their training regime, elite esports athletes spend more than an hour per day engaging in physical exercise as a strategy to enhance gameplay and manage stress," he said.

The World Health Organisation guidelines for time that should be spent being physically active weekly is a minimum of 150 minutes.

"Only top-level players surveyed met physical activity guidelines, with the best players exercising on average four days a week," the PhD student said.

However, the study found 4.03 per cent of esports players were more likely to be morbidly obese compared to the global population.

Mr Trotter said strategies should be developed to support players classed at the higher end of BMI categories.

"Exercise and physical activity play a role in success in esports and should be a focus for players and organisations training esports players," Mr Trotter said.

"This will mean that in the future, young gamers will have more reason and motivation to be physically active.

"Grassroots esports pathways, such as growing university and high school esports are likely to be the best place for young esports players to develop good health habits for gamers."

The research also found esports players are 7.8 per cent more likely to abstain from drinking daily, and of those players that do drink, only 0.5 per cent reported drinking daily.

The survey showed only 3.7 per cent of esports players smoked daily, with player smoking frequency lower compared to global data at 18.7 per cent.

Future research will investigate how high-school and university esports programs can improve health outcomes and increase physical activity for gaming students.

The study was led by QUT's Faculty of Health School of Exercise and Nutrition Sciences and in collaboration with the Department of Psychology at Umeå University in Sweden.

Story Source:

Materials provided by Queensland University of TechnologyNote: Content may be edited for style and length.

Journal Reference:

  1. Michael G Trotter, Tristan J. Coulter, Paul A Davis, Dylan R Poulus, Remco Polman. The Association between Esports Participation, Health and Physical Activity BehaviourInternational Journal of Environmental Research and Public Health, 2020; 17 (19): 7329 DOI: 10.3390/ijerph17197329

Saturday, 15 September 2018

The position of MSSA's Players' Representative is up for election at the 2018 SA National Championships.

Jason Batzofin (second from the right) in Al Ain (UAE) at the Asian E-Sports Federation's General Assembly Meeting.
It should be noted that MSSA, created the position for Players' Representative on its committee in 2005. However, it was not until 2006 that MSSA found a player willing to take on such an important role.

The player's who have served as Players' Representative are as follows:

YearsPlayers’ RepresentativesClub
2016 to presentJason BatzofinSt John’s College
2010Jonathan NewmanMaritzburg Griffins
2006 – 2008Amanda KwazaUniversity of Johannesburg

The current representative is Jason Batzofin. Jason first earned his Protea Colours in 2014 for wargames, and then in 2015 earned such colours  for both wargames and esports.

Since then, Jason has moved on as a direct result of holding such position.

In 2016, Jason was appointed by the International Esports Federation (IESF) to sit on its Athletes' Commission.

In 2017 IESF's Athletes Commission elected Jason to be the Chairperson of such Commission. As the Chairperson of the Athletes' Commission, Jason too sits on IESF's Board and represents the interests of all players/athletes directly to the very highest levels of esports.


Even as I write this, Jason is in Sweden involved in high level discussions with IESF's Board.

To be elected as the Players’ Representative to MSSA's Management Board, such player shall have Protea Colours, and shall have represented South Africa in an International Competition, and shall not be over 30 years of age at the time of such election.

However, it should be noted that 
the Players’ Representative is not be elected at the Annual General Meeting (AGM) by the member clubs, but instead elected by Registered Players who are in standing and who are fully-paid-up. It shall be deemed that all Registered Players have been notified of the election should the member clubs have been timeously notified.


The election of the Players’ Representative shall be conducted in the following manner:
  • All Registered Gamers who have senior Provincial, National, and Protea Colours may send in their vote on the prescribed voting form for their choice of candidate.
  • The vote may be submitted either by facsimile or by e-mail.
  • Such vote must reach the General Secretary by the close of business on or before two days prior to the AGM.
Thus, Registered Players have the opportunity of circumventing the existing system of elections to get their choice of Registered Player directly onto the Management Board.

Thus, every Registered Player has the ability to influence MSSA. 
It is in your hands, take the opportunity.

Wednesday, 18 October 2017

Sweden's team for IeSF's 9th World Championships - Busan

The Swedish CounterStrike: GO team.
Sweden, like South Africa, has sent a team to IeSF's World Championships every year since the inception of such world championships in 2009. 

The Swedish team shall consist of all three esports titles being, Tekken 7, CS:GO and League of Legends.

Team Sweden that will proudly participate at IeSF's 9th Esports World Championships - Busan consists of the following athletes:
Captain: Alexander Ferm
League of Legends: Samuel Persson, Jens Edvinsson, Calle Dargren, Stass Skopin, Ivan Klingberg
CSGO: Pontus Perlborn, Hugo Cortes Lopez, Kevin Nilsson, Kalle Persson, Alexander Carlsson

Tekken 7: Adam Ayachi

Wednesday, 19 October 2016

IeSF Ordinary General Meeting 2016 held in Jakarta

Mr Byung Hun Jun, President of IeSF
The Ordinary General Meeting of the International e-Sports Federation (IeSF) was held in Jakarta, Indonesia, on 8 October 2016 during the 8th e-Sports World Championships. The Meeting has been conducted in the presence of 30 Member Nations, IeSF Secretariat, and the Board Members of IeSF. One of the most important agenda items for the General Meeting this year was the election for the positions of President and Board Members. For the position of President, Mr Byung Hun Jun was re-elected as the president of the IeSF through general consensus. President Jun commented in the meeting that “2016 has been challenging, yet a meaningful year for the IeSF as we are closer than ever in receiving the recognition by the International Sports Societies. IeSF has successfully finishing the application for SportAccord and the IOC recognition this year in August. This work has only been possible through the hard work and dedication of all member nations to enhance the e-Sports industry worldwide”. In addition, President Jun proposed three tasks for e-Sports to progress further ahead in the upcoming year. He stressed the importance of developing the ‘e-Sports Agenda 2020’, which would act as a guidance for IeSF and National Federations (NF) to work together to unify and standardize e-Sports globally. He also highlighted the importance of developing an NF guideline to promote good governance, transparency, and formation of sustainable National Federation structures. He finished his comments by emphasizing protection of athlete’s welfare and rights, which will be promoted with the help of Athlete’s Commission. During this year’s Annual General Meeting, election of the board members was also conducted with 6 candidates to result in re-election of 5 board members being:
Meanwhile, at the 2016 Ordinary General Meeting, Macau, Italy, and Nepal were elevated to the full members of IeSF. Among the new full members, Nepal eSports Association (NESA) is a national federation, which has already been recognized by the Nepal Olympic Committee and gained official recognition as a sport from its government. The new members will be given the rights in decision making processes within the Annual General Meeting including a voice and one vote for each nation.

Tuesday, 11 October 2016

Colin Webster re-elected to IeSF's Board

Silviu Stroie, Constantine Surkont, Colin Webster, and Alex Lim
While athletes were furiously fighting to see who would be the victors in IeSF's 8th World Championships - Jakarta, delegates from all the member federations gathered at IeSF's 9th Ordinary General Meeting.

The usual items were discussed at such as, finances, admittance of new members, changes to the Statutes, and of course election of the Board.

2016 saw every single elected position up for grabs.

However, without fail, all the committee members were re-elected.

The Board members that will serve from 2016 to 2016 are:

Name of Board Member Country of origin
Magnus Jonsson Sweden
Eddy Lim Indonesia
Silviu Stroie Romania
Constantine Surkont Russia
Colin Webster South Africa


Thursday, 4 February 2016

G2A and MSSA work to improve on gender equity in gaming



Mind Sports South Africa (MSSA) always  seeks to provide the very best to South African eSports athletes in terms of the various events that it delivers year-in and year-out.

Thus MSSA continually seeks out 'blue-chip' companies  with which to partner.

It is therefore, is not surprising that MSSA and G2A started discussing a possible partnership as early as 2013 in order to fully develop  the South African gaming community.

Of particular concern to MSSA is the dearth of females participating in competition level as well as those who were previously disadvantaged.
Emily 'QueenE' Krumlinde
Both G2A and Mind Sports South Africa supports equality and women’s rights at South Africa!
Well known from their gaming support G2A Company, joined to Mind Sports South Africa in organizing Emily 'QueenE' Krumlinde tour in South Africa. Emily is a female StarCraft player and will visit Johannesburg and Cape Town to promote gaming among females in South Africa. Whole event was created to pay attention for equality and women’s rights.

QueenE’s” schedule for her visit (which may be viewed on MSSA's facebook page) shall consist of two test matches (consisting of two games) between Emily (representing Sweden) against South African top female and male StarCraft gamers in Johannesburg and in Cape Town.

The venue in Johannesburg is THE H.I.V.E. in Montecasino, Fourways, while the Cape Town venue shall be the MWEB Auditorium in Century City.

Emily shall also be introduced to some of South  Africa's most prestigious schools where Emily shall give an insight into what it takes to be  a professional gamer. This  is to further enthuse scholars about taking  gaming seriously and to further inform them about international competitions.

“In our opinion, the rights of women in South Africa, despite many efforts still tend to be neglected. We believe that women should pay attention to the fact that they should be treated on an equal footing with men. Through entertainment and computer games, we can more easily reach out to young women” – said a G2A spokesperson.

Both Mind Sports South Africa and G2A are hoping that this event will show women they can be treated equally with men.

However, in order for the market  to grow, gaming needs to be made far more accessible.

G2A provides computer gamers with an excellent product at the best possible price.

As such G2A and MSSA are perfect partners.

While MSSA continues to deliver its normal events in almost every  part of South Africa, G2A fulfills a vital function of being able to provide the games needed by South African computer  gamers at the best possible price.

Through this  partnership, a synergy is created that  benefits all, and will help more people  to have greater access to cheaper games  which  will lead on to create a larger and  more competitive eSports community in South  Africa.
 
About G2A: (https://www.g2a.com/)

G2A is a trusted & certified global digital marketplace developed by professionals in diverse fields including gaming, management, finance, public relations and marketing. Every day G2A works hard towards creating the most outstanding digital platform for every video game enthusiast out there.

G2A is a trusted & certified global digital marketplace developed by professionals in diverse fields including gaming, management, finance, public relations and marketing. Every day G2A works hard towards creating the most outstanding digital platform for every video game enthusiast out there.


About MSSA:

Mind Sports South Africa (MSSA), established in 1985, is recognised by the Department of Sport and Recreation as the national controlling body in terms of the National Sport and Recreation Act, Number 110 of 1998 (as amended) for Historical figure games (also known as wargames), Board games (such as Diplomacy, Checkers, Draughts, Morabaraba, Sport Stacking, etc), Card Gaming, Robotics, and eSports (whether they are played on ‘cell phones, Sony® PSP’s, personal computers or similar). Such Act recognises Mind Sports South Africa as the sole authority for eSports as a sport and/or as a recreation in the Republic.

Through participation in MSSA events Registered Players are able to earn Regional, Provincial, National and Protea Colours. Only MSSA Registered Players are able to officially represent South Africa in international competition. 

Sunday, 6 December 2015

Serbia is now the eSports World Champion

Triumphant Serbia!
At the IeSF's 7th eSports World Championships held in Seoul from 2 to 5 December 2015, Serbia achieved the  unthinkable.

The World Championships have been dominated by Jorea for no less than years.

Sweden, up until now was the only European nation able to win the Worlds.

However, now there is a new World Champion - Serbia!

Year
Location
Winner
2009
TaebaekSouth Korea
 South Korea
2010
Daegu, South Korea
 South Korea
2011
Andong, South Korea
 Sweden
2012
Cheonan, South Korea
 South Korea
2013
BucharestRomania
 South Korea
2014
BakuAzerbaijan
 South Korea
2015
SeoulSouth Korea
 Serbia