The Global Esports Federation marks a major milestone this December, celebrating its first anniversary with the inaugural edition of the #worldconnected series (#wcs20) – a community initiative inspired by the Global Esports Federation’s values of equality, fair play, diversity, inclusion, and innovation.
The #wcs20, which runs from 17-19 December 2020, comprising GEFcon – the Global Esports Convention – and a global collective of esports community events. GEFcon is a thought leadership platform as well as leading ideas and innovation incubator, developed in partnership with the GEF’s partner, Sports Innovation Lab. GEFcon will feature exclusive live webinar sessions and a series of sessions on-demand that are designed for the collective benefit of esports. Visit www.GEFcon.org for full program and registration details.
“It has been an eventful year since we embarked on the mission to establish the credibility, legitimacy, and prestige for esports at the worldwide launch of the Global Esports Federation in Singapore,” said Chris Chan, President, Global Esports Federation. “The first #worldconnected series and GEFcon is truly a global platform bringing together our Member Federations and Partners in support of our mission – cultivating collaborations, forging synergies, developing and growing the connections between esports and sport in communities across the world.”
“Sports Innovation Lab is proud to partner with the Global Esports Federation to develop GEFcon, bringing leaders from across the esports and sporting communities to share ideas, and to ignite the essential conversations about values that need to happen today,” said Angela Ruggiero, Co-founder and Chief Executive Officer, Sports Innovation Lab.
The Esports Community Events welcomes the world’s esports community to a series of Regional Esports Competitions hosted by the GEF’s Member Federations across seven regions in the world – Caribbean, Europe, Middle East & North Africa, North America, South America, Southeast Asia, and Sub-Sahara Africa.
“We are overwhelmed at the support from our Member Federations across the world in hosting this community initiative,” said Kelvin Tan, Director of Esports, Global Esports Federation. “The #wcs20 cements the Global Esports Federation’s commitment in developing forward-thinking and future oriented initiatives in service to the esports community. We look forward to welcoming the world’s esports athletes and players in this global celebration.”
The #wcs20 Esports Community Events* is presented by:
1. Caribbean: Caribbean Esports Federation Alliance (CEFA)
2. Europe: Poland – Esports Association Polska
3. Middle East & North Africa: Saudi Arabia – Saudi Arabian Federation for Electronic and Intellectual Sports (SAFEIS)
4. North America: USA – United States Esports Association
5. South America: Paraguay – Asociación de Esports del Paraguay and Brazil – Brazilian Games and Esports Confederation
6. Southeast Asia: Singapore – Singapore Esports Association (SGEA)
7. Sub-Sahara Africa: Nigeria – Lagos ESports Forum
*Interested gamers can find out more information from the region’s respective federation.
For more information on the Global Esports Federation, visit www.globalesports.org. #worldconnected #wcs20
Linkedin: GE Federation
Media Center: Access the Global Esports Federation Media Center here.
Issued by the Global Esports Federation. For media inquiries, please email firstname.lastname@example.org, or contact Gabriel Q Chan at (65) 9182 7713.
About The Global Esports Federation
The Global Esports Federation promotes the credibility, legitimacy and prestige of esports. We convene athletes, players, the world’s publishers, developers, industry partners and sporting organizations on one inclusive platform. We encourage and support the connection between sport, esports and technology. We develop visible initiatives that are in service to the esports community, powered by active, strategic partnerships that celebrate and inspire youth.
Founding Global Partner: Tencent
Global Partner: Refract
Global Supporter: Sports Innovation Lab
International Sports Broadcasting Company
Global Supplier: Nielsen
- The Commonwealth Games Federation
- Olympic Council of Asia
- Organización Deportiva Suramericana (ODESUR)
- International Telecommunication Union (ITU)
- Dentsu Inc
- Global Sports Innovation Center Powered by Microsoft (GSIC)