The
International e-Sports Federation (IeSF) has taken its first step
towards the recognition of the International Olympic Committee (IOC).
IeSF
has submitted to IOC the “Official Letter of Request” on February
19th
to make
its
first action to attain the recognition, followed by an answer on
April 8th,
by IOC, explaining the detailed procedure
and next steps the federation should take.
IeSF will submit all related documents for the recognition
process
and will undergo its first evaluation in December this year.
For
the past years, IeSF has been working hard to increase its
collaboration with various international sports society members to
leverage e-sport into the sports sector. In 2013, it became the
official signatory of WADA (World Anti Doping Agency), and also
worked togather with OCA (Olympic Council of Asia) by managing the
e-Sport event during the tournament. It has also been a member of
TAFISA (The Association
for International Sports for All) since 2014, and will be hosting the
8th
e-Sports World Championship in October during the 2016 World Sports
for All Games in Jakarta, Indonesia. Last year in 2015, IeSF has
signed an official Partnership
agreement with IAAF (International Association of Athletics
Federations), being connected to one oldest and profound
organizations in the sports sector.
IeSF
will be taking part in the SportAccord Convention next week, from
April 18th
– 22nd
, to take further steps in the sports society. IeSF
Secretary General Alex Lim,
will be officially participating in the panel discussion during the
convention conference program, to increase awareness of e-sports in
the international sports society and also portray its official
recognition as a sport.
“IeSF
is currently working hard to receive SportAccord membership,
and simultaneously
taking an additional challenge this year to take its steps for IOC
recognition” said Byung Hun Jun, President of IeSF. “We still
have many tasks to cover and this will be indeed a difficult
challenge. Nevertheless, we will keep on driving our forces for
e-sports to become an official sport and also care for the welfare of
e-sport athletes.
This challenge can be successfully completed with the continuous
support from our e-sport fans, Athletes, game companies, and partners
working together
in the e-sports industry”
2016
will be an exciting and challenging year for IeSF. IeSF will continue
to develop the “IeSF e-Sports Academy”, manage the e-sports event
during 2016 World Sports for All Games, and also work with its utmost
strength to be recognized by IOC and
attain SportAccord Membership.
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