Showing posts with label transfer. Show all posts
Showing posts with label transfer. Show all posts

Friday, 27 February 2026

MSSA REMINDS OF ITS CLOSING DATE FOR 2025/2026 CLUB TRANSFER WINDOW


Mind Sports South Africa (MSSA) has confirmed that the official club transfer window for the 2025/2026 competitive season will close on 28 February 2026.

The transfer period, which opened on 1 November 2025, provides registered players with the opportunity to formally change their club affiliation ahead of the new competitive cycle. All transfer applications must be submitted and finalised before the closing date to ensure eligibility for provincial, national, and MSSA-sanctioned events during the 2025/2026 season.

In accordance with MSSA regulations:

  • Players may be registered with only one affiliated club at a time unless also registered with a school club.

  • A player remains the first-claim member of their current club until an official transfer is processed and recorded.

  • Participation in sanctioned events requires valid and current club registration.

The transfer deadline is critical to maintaining administrative accuracy, competitive fairness, and proper team selection processes across all MSSA disciplines, including board gaming, wargaming, esports, and other recognised mind sports.

Clubs are strongly encouraged to submit all required documentation well in advance of the closing date to avoid delays that could affect player eligibility. After 28 February 2025, transfers will not be permitted unless otherwise provided for under exceptional circumstances as outlined in MSSA regulations.

MSSA remains committed to structured governance and transparent administration to support the continued growth and professionalisation of mind sports in South Africa.

For further information, clubs and members are advised to consult official MSSA communication channels or contact the MSSA General Secretary.

About Mind Sports South Africa (MSSA)
Mind Sports South Africa is the national controlling body for mind sports in South Africa, responsible for the regulation, development, and promotion of competitive mind sports nationwide.

Additional reading:

Athlete's rights:

Tuesday, 1 February 2022

Transfer season - 1 November 2021 to 28 February 2022

 


In order to transfer from one club to another, a Registered Player needs to settle all of his debts with his current club, and apply to such club to leave.

MSSA, only allows this, unless in exceptional circumstances, to happen in the period 1 November to 28 February.

The reasons for only having one transfer period is to:
  • Create stability in in both clubs and teams

    In the past, gamers were known to 'clan hop'. While this at the time may have rewarded certain players with immediate gratification (in sponsorships, prize-money, etc.) it did  nothing to allow a club to fully develop the gamer. If a club is not sure about the length of time that a gamer will be a member of the club, the club is more likely to abuse the gamer's skills and not further develop the gamer. So it has been in the past where MSSA has seen some gamers move from one club to another as soon as the club offered the gamer that little bit more.

    Teams that also stick together, learn how to deal with each other as a group, deal with problems, and work better as a team.
In order to transfer from one club to another, a Registered Player needs to settle all of his debts with his current club, and apply to such club to leave.
MSSA, only allows this, unless in exceptional circumstances, to happen in the period 1 November to 28 February.

The reasons for only having one transfer period is to:
  • Rationalise membership

    In terms of  MSSA's Constitution and Regulations, a Registered Player may only represent one club, unless a scholar. Scholars, affiliated to a  private club, are allowed to play for their schools in school leagues and championships. The club that the Registered Player may represent is the first club that the Registered Player joined in the season. Such club is  then known as the 'first claim' club and only such club  may enter  the person into championships or count his/her membership for voting rights.

    Thus, MSSA's records apropos membership do not  show 'double-dipping' as a Registered Player may only be shown as a member of only one club and are quite accurate.
  • Ensure sustainability of clubs

    The strength of any  association remains  its members. Since it is the clubs that are the members of MSSA, it is vital that MSSA protects and  develops the clubs themselves. By regulating the movement of players, clubs are better able to budget and plan for how they want to develop themselves.
Thus the transfer 'window' is now open. If you as a player want to transfer your allegiance from one club to another, do it before 28 February 2022.

Also read:

Monday, 30 December 2019

Transfer season - 1 November 2019 to 28 February 2020

It is only through being a  member of an affiliated club, that a player may earn a spot in the National Protea Team.
In order to transfer from one club to another, a Registered Player needs to settle all of his debts with his current club, and apply to such club to leave.

MSSA, only allows this, unless in exceptional circumstances, to happen in the period 1 November to 28 February.

The reasons for only having one transfer period is to:

  • Create stability in in both clubs and teams

    In the past, gamers were known to 'clan hop'. While this at the time may have rewarded certain players with immediate gratification (in sponsorships, prize-money, etc.) it did  nothing to allow a club to fully develop the gamer. If a club is not sure about the length of time that a gamer will be a member of the club, the club is more likely to abuse the gamer's skills and not further develop the gamer. So it has been in the past where MSSA has seen some gamers move from one club to another as soon as the club offered the gamer that little bit more.

    Teams that also stick together, learn how to deal with each other as a group, deal with problems, and work better as a team.

  • Rationalise membership

    In terms of  MSSA's Constitution and Regulations, a Registered Player may only represent one club. The club that the Registered Player may represent is the first club that the Registered Player joined in the season. Such club is  then known as the 'first claim' club and only such club  may enter  the person into championships or count his/her membership for voting rights.

    Thus, MSSA's records apropos membership do not  show 'double-dipping' as a Registered Player may only be shown as a member of only one club and are  quite accurate.

  • Ensure sustainability of clubs

    The strength of any  association remains  its members. Since it is the clubs that are the members of MSSA, it is vital that MSSA protects and  develops the clubs themselves. By regulating the movement of players, clubs are better able to budget and plan for how they want to develop themselves.

Tuesday, 27 November 2018

Open season!

Curro Klerksdorp's esports team proudly wearing club livery.
Mind Sports South Africa's transfer season (or window) runs from 1 November to 28 February of every year.

The transfer season  applies to all the disciplines, such as, board games, card games, esports, and wargames.

In many organised sports there are clear 'windows' in which transfers may occur.

Certainly there is such a period in esports in Europe, the Americas, and Asia.

But what of South Africa? How does it work in South Africa, and more importantly, how is it regulated by the official controlling body - Mind Sports South Africa (MSSA)?

In MSSA, an athlete may only ever represent one club at a time. The club that the athlete represents is the club that has registered the athlete first. So, let's presume that an athlete starts off the year playing for a school club, and through his own ability improves enough for a private club to offer him/her a position.

The school club has to release the athlete. Such is done by advising MSSA, and then such athlete may be transferred.

However, it should be noted that a club may refuse to issue a 'clearance certificate' if the athlete is not in good standing with his/her club. Of course the athlete may appeal to MSSA as the governing body which will then either uphold or dismiss the appeal.

Also read:

Friday, 24 November 2017

'Tis the season to ... transfer!

It is only through being a  member of an affiliated club, that a player may earn a spot in the National Protea Team.
In order to transfer from one club to another, a Registered Player needs to settle all of his debts with his current club, and apply to such club to leave.

MSSA, only allows this, unless in exceptional circumstances, to happen in the period 1 November to 28 February.

The reasons for only having one transfer period is to:

  • Create stability in in both clubs and teams

    In the past, gamers were known to 'clan hop'. While this at the time may have rewarded certain players with immediate gratification (in sponsorships, prize-money, etc.) it did  nothing to allow a club to fully develop the gamer. If a club is not sure about the length of time that a gamer will be a member of the club, the club is more likely to abuse the gamer's skills and not further develop the gamer. So it has been in the past where MSSA has seen some gamers move from one club to another as soon as the club offered the gamer that little bit more.

    Teams that also stick together, learn how to deal with each other as a group, deal with problems, and work better as a team.
  • Rationalise membership

    In terms of  MSSA's Constitution and Regulations, a Registered Player may only represent one club. The club that the Registered Player may represent is the first club that the Registered Player joined in the season. Such club is  then known as the 'first claim' club and only such club  may enter  the person into championships or count his/her membership for voting rights.

    Thus, MSSA's records apropos membership do not  show 'double-dipping' as a Registered Player may only be shown as a member of only one club and are  quite accurate.
  • Ensure sustainability of clubs

    The strength of any  association remains  its members. Since it is the clubs that are the members of MSSA, it is vital that MSSA protects and  develops the clubs themselves. By regulating the movement of players, clubs are better able to budget and plan for how they want to develop themselves.
Thus the transfer 'window' is now open. If you as a player want to transfer your allegiance from one club to another, do it before 28 February 2018...

Wednesday, 28 June 2017

Transferring allegiance.

A team proudly wearing club livery.
We all know the gamers that flit from team to team as if they were bees collecting pollen from your prize blooms in the garden.

In many organised sports there are clear 'windows' in which transfers may occur.

Certainly there is such a period in esports in Europe and Asia.

But what of South Africa? How does it work in South Africa, and more importantly, how is it regulated by the official controlling body - Mind Sports South Africa (MSSA)?

In MSSA, a player may only ever represent one club at a time. The club that the player represents is the club that has  registered the player first. So, let's presume that a player starts off the year playing for a school club, and through his own ability improves enough for a private club to offer him/her a position.

The school club has to release the player. Such is done by advising MSSA, and then such player may be transferred.

However, once  transferred, such player is no longer able to represent his/her school and will be excluded from all school events.