Finnish
e-Sports Federation (SUOMEN ELEKTRONISEN URHEILUN LIITTO, SEUL)
|
The
movement to recognize e-Sports as an official sports is gaining
greater momentum worldwide. SEUL (SUOMEN
ELEKTRONISEN URHEILUN LIITTO, Finnish e-Sports Federation),
a
member of IeSF representing the National Federation of Finland, has
successfully been able to be accepted as an associate member of the
Finnish Olympic Committee on November 26th,
2016.
SEUL
has been working to promote e-Sports as a true sports since many
years, receiving its first sports recognition from VALO (Finnish
Sports Confederation). It has continued its steps to create and
establish e-Sports social structures and to position e-Sports as a
true sport, resulting in the acceptance of the Finnish Olympic
Committee.
SEUL
vice-president, Joonas Kapiainen, commented that “Association
membership in the Finnish Olympic Committee signals strong confidence
in the Finnish e-Sports Federation and e-Sports in Finland.” He
also added “It’s an important acknowledgment which brings us
closer to whole sports community and creates new possibilities for
co-operation between e-Sports and traditional sports. As an associate
member of the Finnish Olympic Committee, we have an increasingly
important responsibility to represent e-Sports as a hobby and
top-level sports in Finland.”
The
movement to have e-Sports recognized by traditional sporting bodies
is a long standing IeSF policy with China, Korea, and South Africa
having initially forged the way forward. However, the acceptance of
SEUL as an associate member of the Finnish Olympic Committee in 2016,
stands testament to the greater momentum of such acceptance within
the sporting community as a whole. Just in 2016 Russian e-Sports
Federation (ReSF), Italian eSports Association (ITeSPA), e-Sports
Danmark (Denmark e-Sports Federation), Nepal e-Sports Association
(NESA), also made significant contributions to such momentum.
Alex
Lim, Secretary General of IeSF commented “Congratulations to the
Finnish e-Sports Federation who has successfully accomplished the
recognition of e-Sports as an official sports. Receiving recognition
from the government as a true sports does not only mean the authority
is given. It also implies that the responsibilities to develop
infrastructures, host national competitions, and responsibilities to
select and manage national athletes within the country. 2016 has been
a challenging year for IeSF, and these news show how much closer we
are from being recognized by the international sports society. IeSF
would like to appreciate and thank all the efforts of its members for
the dedication and effort to expand and enhance the e-Sports
industry.”
<IeSF
Member Nation NOC/NAS recognition Status>
Continent
|
NOC
/ NSA Recognized
(22
nations)
|
Under
Process
(24
nations)
|
Asia
(19
nations)
|
China,
Chinese Taipei, India, Indonesia, Iran, Kazakhstan, Korea,
Malaysia,
Maldives, Mongolia,
Nepal,
Tadzhikistan, UAE, Vietnam
|
Macau(China),
Philippines, Singapore,
Sri
Lanka, Thailand
|
Europe
(18
nations)
|
Azerbaijan,
Finland, Georgia, Italy,
Russia
|
Austria,
Belgium, Denmark, Ireland,
Israel,
Macedonia, Netherlands, Norway,
Romania,
Serbia, Sweden, Switzerland,
Ukraine
|
Africa
(4
nations)
|
Egypt,
Namibia, South Africa (MSSA)
|
Tunisia
|
America
(3
nations)
|
- |
Argentina,
Brazil, Costa Rica
|
Oceania
(2
nations)
|
- |
Australia,
New Zealand
|
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