However, as important, is the choice of game titles.
Choosing the wrong titles can kill an organisation, and Mind Sports South Africa (MSSA) has made some good choices and, admittedly, has also made some mistakes.
Currently MSSA only selects a maximum of 10 esports titles a year for the Premier and for School Provincial and National Championships.
It should be noted that due to the fantastic increase of over 77% in participation in 2017, every single title showed a net increase in the actual number of participants.
What also becomes apparent is that the titles played at IESF's World Championships totally outperform the other titles in terms of participation. There can be no doubt that the lure of being in an official Protea Esports Team is a big draw card. To be able to wear the same Protea Colours as awarded to any other sport is indeed a great incentive.
This means that MSSA must look for other events to which it can send the top teams in the other titles in order to develop them equally.
However, titles that prove to be unsupported by the gamers themselves, or which prove to be unsuitable, run the risk of being cut from the official schedule.
The 'championship share' of the various esports titles for the past 5 years is as follows:
Year | Game titles | |||||||||
CounterStrike: GO | DotA 2 | FIFA | HearthStone | League of Legends | MortalKombat | PES | StarCraft II | StreetFighter | Tekken | |
% share | % share | % share | % share | % share | % share | % share | % share | % share | % share | |
2017 | 21 | 7 | 7 | 2 | 16 | 9 | 4 | 4 | 7 | 14 |
2016 | 13 | 9 | 7 | 2 | 15 | 13 | 5 | 3 | 9 | 11 |
2015 | 20 | 23 | 8 | 3 | 9 | not played | not played | 4 | 3 | 8 |
2014 | 4 | 22 | 8 | not played | 14 | not played | not played | 3 | not played | 11 |
2013 | 3 | 28 | 8 | not played | 6 | not played | not played | 4 | not played | 3 |
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