Mr.
Xuefeng Xu, General Manager of Yinchuan International Game Investment
Co. Ltd (left) is shaking hands with Mr. Alex Lim, Secretary General
of IeSF (right)
|
International
e-Sports Federation (IeSF) and
Yinchuan
International Game Investment Co.
Ltd
held
press conference
regarding the
establishment
of
International
e-Sports Academy in Beijing JW Marriot Hotel, China on 10th
of
March
2016.
Both
entities have signed an agreement to
establish
International
e-Sports Academy
on 8th
of March, 2016.
The
status of e-sports is
rising day by day and e-Sports
market
is
also
growing rapidly,
however,
the
infrastructure of e-sports,
especially
on training system for professional
human resources,
is
not
systematically
organized
yet. Moreover, the
young talents who want to access the e-sports scene go
through
difficulties to find
the right
direction.
For this reason, IeSF
have met various
global
e-sports partners
and prepared
to develop
and operate
the e-Sports training
program which e-Sports workers, players, and various e-Sports
organizations and companies can benefit from.
Yinchuan
International Game Investment Co.Ltd had
same point of view on establishing
International
e-Sport
Academy and showed active intention to
participate
on this project
early this year. As they have
promised
to
invest $
2 million
United States Dollar
on
International e-Sports Academy
for 5 years
starting
from 2016, IeSF
can now build infrastructure to train professional
e-Sports human
resources who could
lead the e-sports society.
In
2016, the first year of
International
e-Sports Academy, IeSF and Yinchuan International Game Investment
Co.Ltd plan to develop online and offline training program to
train
referee and broadcasting
human resources by priority,
and extend the range of program to train coach
and marketer
in the following year. Also,
IeSF is looking forward to
develop e-sports master course where
graduates
will have opportunity to do internship
program at e-sports
organization, game developer, and broadcasting
company.
Furthermore,
IeSF will gain a foothold that e-sports talents can access not only
e-sports industry
but
also other sports industry. With this, IeSF expects
e-Sports talents to reach
various international sports federations
and sports industry
which will naturally expand
the continuous exchange
in both industries. IeSF, by narrowing the gap
between e-sports and traditional sports,
plans e-Sports to grow as traditional sports in near future.
Mr.
Byunghun Jun, the President of IeSF said “e-sports
is a fledgling industry. To let
e-Sports grow as
traditional sports, the
foundation of training professional
e-Sports
human resources should be settled.
IeSF,
the
international sports federation pursuing e-sports to
be recognized
as the traditional
sports,
will keep concentrate on the business which
IeSF
can
only
do, and cooperate with all e-sports partners which are
league organizer, broadcasting
company,
game developer, each national federation, international sports
federation.”
Mr.
Alex Lim, the Secretary
General of IeSF said “IeSF
has finally earned
the opportunity to act as an international federation after the
establishment of IeSF. IeSF will expand more business starting with
International e-Sports Academy. Moreover, IeSF will especially
support national federations to build e-Sports infrastructure
in each country.”
▶ About
IeSF
The
International e-Sports Federation (IeSF) is an International
Governing Body for e-Sports, established in 2008. Currently IeSF
consists of 43 National Federations, who are approved by governments
in their countries. As e-Sports has been regarding as one of
potential Sport disciplines, many of National Sport Authorities such
as Ministry of Sport and National Olympic Committees have been
recognize such National e-Sports Federations, as official Sport
Governing Body.
Since
2009, IeSF has been hosting e-Sports World Championship every year.
More than 400 people from all of IeSF National Federations and more
countries participate in the event, as National Athletes approved by
their government. All broadcasting contents are delivered to all
around the world through online streaming platforms, with more than 2
million viewerships.
IeSF
also cooperates with various International Sport Bodies. IeSF manages
and operates e-Sports event in Multi Sports Events in the world. Also
IeSF has been approved as one of the official signatories of World
Anti-Doping Agency in 2013. After approval, IeSF has been conducted
doping test for every event, like other sports with IeSF’s own
Anti-Doping code. In 2014, IeSF was approved as an International
member of TAFISA (The association For International Sport for All),
and will manage e-Sports program in 2016 TAFISA World Sport for All
Games.
With
rapid growth of e-Sports, IeSF is aiming for being affiliated in
SportAccord. Regarding perceptions toward e-Sports from National
Sport Authorities, it is expected that e-Sports can be admitted as
one of official sport discipline in near future, with the recognition
of IeSF by SportAccord.
I would never want to miss out any opportunity to read out your contents. Trusox
ReplyDelete