The
International e-Sports Federation raised the topic of “Athlete
Welfare” during the Global e-Sports Executive Summit, held in
Shanghai from July 31st
to August 1st.
Global
e-Sports Executive Summit Shanghai 2016
Panel
discussion “Athlete Welfare: How to support the education / Career
of the players”
The
panelists on the discussion for Athlete Welfare consisted of various
stake-holders being; Charmaine Crooks, 5 times Olympian and
the former member of IOC Athlete Commission, Spike Laurie, Vice
President of International Business Development of ESL, Alex Lim,
Secretary General of IeSF, and Koen Schobbers, Athlete Representative
of Netherlands, have participated accordingly.
“The
remarkable development of the esports industry until now has been
driven by professional and commercial level. Despite the fact that
the competitive level of eSports is up to great standards, the
structure to protect the rights, interests, and welfare of players is
still at a very preliminary stage. This is the main reason why IeSF
is continuously pushing for eSports to be recognized as an official
sports, for
eSports players to be protected as an official athlete and also
receive the identical social benefits from public structures of
society” said Alex Lim during his presentation prior to the Panel
discussion of Athlete Welfare.
Lim added “Most of e-sports players spend their youth and teenage years
doing eSports at a competitive level. For this reason, they have
less opportunity to receive school education and acquire core life
skills needed for the future. To establish a social safeguard for our
youth and offer a successful career transition for second life
careers, we would like to announce today our new slogan "Protect
Player". IeSF will
officially launch the International eSports Academy from September
to support athlete welfare and athlete’s second life while also
strive to expand the foundation of eSports”.
Global
e-Sports Executive Summit Shanghai 2016
Alex
Lim, Secretary General of IeSF, announced the slogan “PROTECT
PLAYER”
Charmaine
Crooks emphasized the importance of continuous conversation with
athletes, and commented “To protect players, understandings on
athletes current standing and situation is very important. The
continuous interest of National Federations, International
Federation, IOC and society is very crucial. Most important of all is
the willingness of these governing bodies to listen to the voices of
athletes”
“We
start to act as professional player from teenagers” said Koen
Schobbers,” Therefore, the role of parents is very important. The
Generation of parents considers e-sports as video game rather than
sports and therefore, there needs to be support for a thorough
understanding. I believe it is necessary to accurately explain to the
parents what the e-sports industry is and the career opportunities it
has” mentioned Koen Schobbers.
Spike
Laurie emphasized the challenges of the current system for education
opportunities and stressed the necessity of collaboration between
stake holders. “It is possible, but very difficult for player to
conduct both school education and competitive gaming. This is mainly
due to the tight schedules of different tournaments. One day they
will be in USA, and the following week in China, and then back in
Europe. For player’s education, there needs to be a understanding
and a cooperation between the school, player, event organizers to
make this possible” said Spike Laurie.
At
the end of the Global e-Sports Executive Summit, IeSF officially
announced the establishment of the Athlete Commission, as the first
step to protect athlete’s rights, interests and welfare. Through
recommendation from 47 member nations and internal reviewing of IeSF,
five Athlete Commission members have been appointed; Young Ho
Lee(Korea, Starcraft), Leonardo Ribas(Brazil, League of Legends),
Jason Batzofin (South Africa, Counter Strike &
Ancients Period),
Koen Schobbers (Netherlands, Track Mania), and women athlete
representative, Madeleine Leander (Sweden, StarCraft).
Athlete
Commission Establishment : from left, Koen Schobbers(Netherlands),
Young Ho Lee(Korea),
Jason
Batzofin(South Africa), Byung Hun Jun(President of IeSF), Leonardo
Ribas(Brazil)
On
behalf of the Athlete Commission members, Koen Schobbers commented
“It is honor to be selected as athlete representative of Athlete
Commission. As the athlete representative, we will try our best to
protect player’s rights and interests and welfare. And of course,
listen to player’s voices to deliver and communicate to IeSF.”
The
next step for the Athletes Commission is to support the foundation of
the Athletes Commission in the right direction by listening and
gathering the feedback of e-Sports athletes. Also the members will be
working together to protect players by acting as a channel to voice
for all e-Sports athletes to the IeSF. The first activities of the
commission will take place during the 8th
e-Sports World Championships Jakarta 2016. For the reason that it is
the first Athlete Commission in the e-Sports industry, in order to
support the formation of the e-Sports Athlete Commission, former IOC
Athlete Commission member, Charmaine Crooks will be sharing her
knowledge as an advisor.
IeSF
will continue its efforts to protect players and moreover to proceed
its steps for e-Sports to be recognized as a true sport. The Athlete
Commission established today is very preliminary, but has the vision
to protect e-Sports athletes and also to work together with the IOC
Athlete Commission in the future, after the recognition process is
finalized for e-Sports.
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