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Thursday, 20 April 2017
IeSF and FISU to work together.
International University Sports Federation (FISU) and International
e-Sports Federation (IeSF) have signed an MOU agreement to promote
esports in FISU and also look for areas to create synergies between
the two federations.
federations have been in conversation since the beginning of February
this year, exploring the possibilities how the organizations can
share their resources to extend their boundaries. The federations met
during SportAccord Convention 2017 in Aarhus (Denmark) this April and
have discussed the terms and direction both bodies will follow.
a first step, IeSF will be supporting the FISU WEB GAMES developed by
FISU, an innovative proposal for engaging the university youth
through international on-line competitions and contests, promoting
sport, knowledge, entertainment, education, art and culture
worldwide. IeSF will be sharing its knowledge and resources of
esports, to support the understanding of the eco-system and also
support the creation of esports rules and regulations aligned with
FISU's guidelines. Moreover, both organizations will be looking into
hosting joint events in the future to maximize the strength and
synergies of traditional sports and esports.
is the world governing body of university sport which operates the
Summer & Winter Universiades and the World University
Championships and Leagues, along with various other events.
Officially founded in 1949, FISU is one of the oldest and profound
sports federations in the globe. Its competition programs hold more
than 50 sports disciplines, the highest number among all
international sports federations. FISU not only focuses on promoting
university competitions but also provides opportunities and promotes
sports in the academic world, to pursue sport as one of the main
components of the education system.
is truly pleased to be in partnership with FISU to embrace esports”
said Alex Lim, Secretary General of IeSF. “We believe that this
initiative will support the development of school and university
level esports and enhance the ecosystem as a whole. We also hope this
will manifest and accelerate the trigger to benefit esports players
in gaining access into public and social structures in each country.
eSports is a new rising trend among the youth population and we look
forward to creating various good cause and universal values with this