Wednesday, 13 December 2017

Inter-club ladder.

MSSA's Annual General Meeting (AGM) held on 4 December 2016 saw the council of member clubs iron out a few minor errors.
The rules, however, remain largely unchanged, and certainly the ladder proved to be an effective tool among many of MSSA's clubs to develop their teams. 


It should also be noted that the rules are the same for all disciplines, such as board gaming, esports, and wargames.

It is expected that the ladder shall remain as popular, if not become more so, as clubs and teams battle it out for bragging rights.

The rules are:
  1. All affiliated clubs shall be invited to participate.
  2. Initially teams shall be listed in order of ranking.
  3. Inter-club tests may be held in each period.
  4. Inter-club test matches may be held on Regional, Provincial, and/or National Championship levels for schools, university, and/or open as well as for the categories as per LAN championships.
  5. If held on a Regional level, then such Regional Director shall be responsible for the notation of challenges, the collation of results, the write-ups of results, and the lodging of dates on MSSA’s Calendar.
  6. If held on a Provincial level, then such Provincial Director shall be responsible for the notation of challenges, the collation of results, the write-ups of results, and the lodging of dates on MSSA’s Calendar.
  7. If held on a National level, then such Gaming Representative shall be responsible for the notation of challenges, the collation of results, the write-ups of results, and the lodging of dates on MSSA’s Calendar.
  8. All teams shall only consist of Registered Players.
  9. Club may enter any number of teams.
  10. Results shall be submitted to the Management Board before 9H00 the day after the test was held.
  11. Any team may challenge any other team in the same ladder.
  12. The Chairman of the relevant BOC must be copied in on all challenges.
  13. The challenged team has five (5) working days (for esports), and twenty-one (21) working days for board gaming and figure gaming, to respond and play the match.
  14. A team that is challenged as per the above rules that does not play the game within five (5) working days (for esports) and twenty-one (21) working days for board gaming and figure gaming, automatically defaults and counts as having lost the match.
  15. A team challenged during any official MSSA event while both teams are participating in such event, and are paired by the umpire to play against each other, must play such challenge.
  16. The winning team takes the place of the losing team, if the losing team is listed higher.
  17. It the winning team is listed higher, both teams remain in their current positions.
  18. If the losing team is listed higher than the winning team, the losing team drops one position on the listing.
  19. If the teams draw, then the lower rank team is listed directly under the higher ranked team.
  20. The highest listed team, per period, at the end of the SA National Championships is given the title of SA LADDER Champions.

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